As a GM, your job is to help the players tell the stories of their characters. ‘Game balance’ has nothing at all to do with telling good stories. It’s an archaic hold over from a time when RPGs were little more than just really sophisticated board games.

From veteran game designer John Wick’s thought-provoking Chess is not an RPG: The Illusion of Game Balance. (via unpossiblelabs)

A THOUSAND TIMES THIS. I think I need to go read this one..

(via ikaricrossinglines)

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